Talk:Nephon Sector characters

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--Matts 14:25, 1 March 2007 (MST)There's nothing wrong with just being a preacher, too...

--Jason 14:30, 1 March 2007 (MST)I want to have a purpose on board the ship, if not, why the hell did they bring this preacher here? I can always just say Ill take whatever technical position nobody else takes.

--Gdaze-- Even the preacher on Firefly though had some general skills to help. I mean lets face it, the only person who didn't pull her weight around there was Summer, who should have been thrown out an airlock. That said, maybe your guy could even be a jack of all trades or something? I dunno, he seems awesome though either way. (Oh and I'm assuming our real world religions previel?)

--BenofZongo 15:14, 1 March 2007 (MST)I vote gabe the captain: since he's been busy lately, those people that chafe under authority won't have to worry too much. Nothing way too lunatic fringe though, please.

--Gdaze-- I'm just really out of it at work and do this to take time off haha. If I was at home I'd totally be playing Enchanted arms or City of Heroes Villians, or maste.... yeah... I think I can do captin, Vwe shall see.

--Dieter the Bold 22:22, 13 March 2007 (MDT) As it seems no one's crazy about cooperative team mechanic work I'll just be the full-time mechanic.

--Dieter the Bold 16:37, 17 March 2007 (MST) I'm feeling that people aren't to crazy about being bandits or pirates, but what about non-Authority anti-pirates? We could be a military style ship involved in pirate and bandit supression, but in a kind of freelance employ of Frontier communities, taking our pay in captured booty from the pirates themselves and whatever the grateful communities can provide.

--Matts 18:58, 17 March 2007 (MST)My intention wasn't neccesarily that there'd be a whole lot of choice in what a given job was; jobs would be hard to come by, and when something came down the pipe, it or one other job might be your only options. Let me explain: I'm going to come up with a scenario for each session or few sessions; the scenario might be determined by what the players have done previously; it might be a non-sequitur. The players could debate on whether or not to take a given job; maybe that's even a big part of the scenario, but ultimately, I don't intend to theme the game as "S&R space", or "Freelance Space Police", or whatnot. The game should be more about the characters in it than what those characters professionally describe themselves as.