Difference between revisions of "Equipment-Tiger Eye"
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− | Soft armor reduces the amount of damage rolled to determine wounds. Hard armor reduces the die type one step until d4, after that it reduces number of dice rolled. | + | Soft armor reduces the amount of damage rolled to determine wounds. Hard armor reduces the damage die type one step until d4, after that it reduces number of dice rolled. Hard armor reduces both the weapon and strength damage rolled. Also, when wearing hard armor a character is allowed a vigor check to convert the damage to Wind only. |
=Weapons= | =Weapons= |
Revision as of 13:13, 18 June 2009
What follows is the equipment list for The Tiger Eye Cameo of Ibn-al Azrad. The costs, weights and general information is right out of the warhammer book, but the damage and other effects are approximated using Deadlands, Warhammer and my own opinions. Thoughts are appreciated.
Armor
Cost | Weight | Locations | Effect | |
---|---|---|---|---|
Leather Skullcap | 3 GC | 10 | Head | 1 Soft |
Leather Jerkin | 6 GC | 40 | Guts (upper and lower) | 1 Soft |
Leather Jack | 12 GC | 50 | Guts, Arms | 1 Soft |
Leather Pants | 10 GC | 20 | Legs | 1 Soft |
Full Leather Armor | 25 GC | 80 | All | 1 Soft |
Mail Coif | 20 GC | 30 | Head | 1 Hard |
Mail Shirt | 60 GC | 60 | Body | 1 Hard |
Sleeved Mail Shirt | 95 GC | 80 | Guts, Arms | 1 Hard |
Mail Coat | 75 GC | 80 | Guts, Legs | 1 Hard |
Sleeved Mail Coat | 130 GC | 100 | Guts, Arms, Legs | 1 Hard |
Mail Leggings | 20 GC | 40 | Legs | 1 Hard |
Full Mail Armor | 170 GC | 210 | All | 1 Hard 1 Soft |
Plate Helmet | 30 GC | 40 | Head | 2 Hard |
Breastplate | 70 GC | 75 | Guts | 2 Hard |
Plate Bracers | 60 GC | 30 | Arms | 2 Hard |
Plate Leggings | 70 GC | 40 | Legs | 2 Hard |
Full Plate Armor | 400 GC | 395 | All | 2 Hard, 2 Soft |
Soft armor reduces the amount of damage rolled to determine wounds. Hard armor reduces the damage die type one step until d4, after that it reduces number of dice rolled. Hard armor reduces both the weapon and strength damage rolled. Also, when wearing hard armor a character is allowed a vigor check to convert the damage to Wind only.
Weapons
Cost | Weight | Damage | Defensive Bonus | |
---|---|---|---|---|
Buckler | 2 GC | 10 | 1 (small) | 2 |
Dagger | 1 GC | 10 | 1d6(small) | 1 |
Flail* | 15 GC | 95 | 2d8+ | 1 |
Knuckleduster | 1 GC | 1 | 1d4(small) | 0 |
Great Weapon | 20 GC | 200 | 2d10 | 1 |
Halberd | 15 GC | 175 | 3d8 | 3 |
Sword | 10 GC | 50 | 2d8 | 2 |
Axe | 10 GC | 50 | 2d8+2 | 0 |
Main Gauche | 4 GC | 15 | 1d4(small) | Level |
Morningstar | 15 GC | 60 | 2d8 | 1 |
Quarterstaff | 3 S | 50 | 2d4 | 2 |
Rapier | 18 GC | 40 | 2d6 | 3 |
Shield | 10 GC | 50 | 4 | |
Spear | 10 GC | 50 | 2d8 | 3 |
Swordbreaker | 5 GC | 40 | 1d6 | 1 |
*This weapon does an extra die of damage on the first action, and is one fewer die after the first round.