Difference between revisions of "The Future of Gaming!!"
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− | '''DISCUSS''' | + | ''The GM's Role''<br> |
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+ | The GM's role in this game is to create a whole huge big world for you to play in. As there isn't any plot for the GM to try and steer you on, the GM will be a neutral being. He'll roll dice in front of you, give you as much information as possible and let dice, chance and your decisions take care of the rest. NPCs will be minimal and the various foes deadly. Make mistakes and the world will eat you. But don't blame the GM. He's just there to reveal the next part of the map and roll for the monsters.<br> | ||
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+ | '''DISCUSS'''<br> |
Latest revision as of 02:56, 14 January 2010
The Game That Is Our Future
Type: Sandbox-style (see here; game to be run by either [Dieter] or [Gabe].)
Genre:
Fallout
PA
Steampunk
Fantasy
Scifi
Mix & Match!
Suggest Your Own!!
How does this all work??
A great big world will be created, just for you to explore and have fun in. Plot will be non-existent or minimal. Nothing happens if you don't make it happen. Unless you happen to go someplace dangerous. Then you might get eaten. You'll have a safe base of operations from which you sally forth to explore and adventure. Return to said base at the end of every adventure, and you can game as frequently or infrequently as you want, with as large a supporting cast as you want. Simply form parties as everyone's schedule permits.
Games won't happen unless a quorum of 3 players agree on a time & place (GM's schedule certainly permitting). Players must have a set plan and all be up to speed upon arrival for gaming (wiki & email, gents). Once there, the GM will shepard (or stalk) you through your amazing and daring time out in the dangerous wilds. Just make sure you end up back home at the end so everyone's available for future team-ups (holy continuity, Batman!).
The GM's Role
The GM's role in this game is to create a whole huge big world for you to play in. As there isn't any plot for the GM to try and steer you on, the GM will be a neutral being. He'll roll dice in front of you, give you as much information as possible and let dice, chance and your decisions take care of the rest. NPCs will be minimal and the various foes deadly. Make mistakes and the world will eat you. But don't blame the GM. He's just there to reveal the next part of the map and roll for the monsters.
DISCUSS