Difference between revisions of "Gemini Crew Members"
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--[[User:BenofZongo|BenofZongo]] 22:56, 8 April 2007 (MST)When y'all transported the rescue crew to Nestor 1, did you say "don't tell people we got you here with a Jump-Ship" or did you say "spread the word, were jumpin' and open for business!" or something in between? | --[[User:BenofZongo|BenofZongo]] 22:56, 8 April 2007 (MST)When y'all transported the rescue crew to Nestor 1, did you say "don't tell people we got you here with a Jump-Ship" or did you say "spread the word, were jumpin' and open for business!" or something in between? | ||
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+ | == Supporting Crew Members == | ||
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+ | [[Asmodeus Wolsingham]] - Medic | ||
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== Ship == | == Ship == | ||
Revision as of 00:36, 10 April 2007
Crew
--Edmiao 12:42, 25 March 2007 (MST) Aedil, the Warrior Zealot Combination of the muscle plus archeaologist plus religious nut job.
--Dieter the Bold 18:25, 31 March 2007 (MST) I'd like to be a grease monkey (more Crew Chief Tyrol from BSG. Preferrably not with a strong history with the corps. How specialized a grease monkey will depend on what card I draw in the Prologue. My other interest is a face-man.
--Gdaze 11:25, 2 April 2007 (MST) Well I guess I could be the captin since we don't have one... I dunno, I like our whole sciency feel.
--Matts 12:00, 2 April 2007 (MST)High stakes gambler and math prodigy, but with that can go whichever crew position is in need of help: captain, navigator, pilot, helot, etc
--BenofZongo 00:17, 8 April 2007 (MST)I've made a few changes to the support characters: the medic now has as his secret identity a spy rather than an assassin, and I've focused the preacher down a bit. I've also adjusted Salo's character to take advantage of some of the things she gave the character. I'll show y'all the character sheets friday if you want to see them.
--BenofZongo 21:16, 8 April 2007 (MST)Ok, just to clear up a few things: first, if a disad. I assigned you doesn't jive with the background you want to write, email me and tell me why and suggest an alternative: I wanted to have the GM assigned Disads. to add some flavor to the characters, but it seems like you all did a good job of that already, so I'm open to adjusting the ones I gave you. Second, the name of the disad is unimportant: if I gave you Chatterbox, it doesn't have to mean that you talk all the time, it just means that people around you find it a bit hard to concentrate: maybe you incessantly pray, or shuffle cards, or play solitaire, or clean your weapon, or whatever. Read the game effect and decide for yourself what aspect of your character is represented by this.
--BenofZongo 22:32, 8 April 2007 (MST)Also, note that nobody spent any fortune points to give the ship a point of storytelling. That means that if it dies, it dies. Just making sure people, you know, read the fortune point page and knew they could do that and everybody didn't want to do it.
--BenofZongo 22:56, 8 April 2007 (MST)When y'all transported the rescue crew to Nestor 1, did you say "don't tell people we got you here with a Jump-Ship" or did you say "spread the word, were jumpin' and open for business!" or something in between?
Supporting Crew Members
Asmodeus Wolsingham - Medic
Ship