Difference between revisions of "Set Sail… For Adventure!"

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'''UPDATE THINGY:'''
 
'''UPDATE THINGY:'''
  
INPUT REQUESTED!
 
  
Question.  How much generally sillyness are we talking about here?  Gattling cannons?  Odd flying devices?  Should we put a lot of importance on sea travel/warfair?  How much fantasy do you all want/expect there to be?
 
  
 +
== Story and Background ==
  
----
+
'''Story:'''  The characters will start out under the command of one Captain Phillip the Bold.  A gentleman pirate who is known for his daring raids, flamboyant swordsmanship, heavy drinking, and fine dress.  The name of his ship, and the players’, is The Red Rover (yes named after the child’s game), and it is well known for breaking through blockades due to her speed.
  
'''Back Grounds:'''
+
Phillip being the way he is, of course has his own rival, and that would be Sir Joseph Keenly.  He has had a number of run-ins with Phillip and has made it his personal vow to capture Phillip then return with his head.
  
Chosen by players during character construction.  These reflect generally your character's up bringing.  They give a certain set of skills to start with and in some cases talents, if it doesn't list talents then they are rolled randomly.
+
[[Players' Ship(s)]]
  
'''Society Born:'''  You were born in one of the major powers, England, France, Spain, or the Holy Roman Empire.  This reflects someone brought up in a "proper" setting.
 
  
''Skills:''  Speak Language - Whatever matches your country of origin, Common Knowledge your country, Common Knowledge Special: For England, France, etc, pick one of the other countries or religion.  For Spain and the Holy Roman Empire it is religion, Common Knowledge Pick one.
+
'''Pirates of Note:'''
  
''Talents:'' 2 Random
+
'''Borus the Boar''' – Friend and ally of Phillip, he uses a large mace in combat and is known to break through his opponents’ weapons with his swings.  His ship’s name is “Wild Thing”.
  
'''Native''' (Africa, Islander, etc): Taken from your home as a slave, you have freed yourself and now are part of the crew.
+
Mark: A red skull with a crack in it.
  
''Skills:'' Speak Language - Native tonuge, Speak Language - Choose any, Survival.
+
'''Von Rictenhous''' – A pirate of German descent.  He is known to be very active around the English Channel as well as Northern America.  He has a reputation of being no nonsense and is rumored to have broadsided one of his own ships that resisted his orders.  His quarter master is a odd fellow who is rumored to dabble in the dark arts.  His ship’s name is “whatever the German word for King is”.
  
''Talents:'' Resistant to Disease or Strong Willed, One Random
+
Mark: A skeleton wearing a crown and holding a sword in each hand.
  
'''Arabic:''' A traveler form a distant land.
+
'''Ruthless John''' A younger pirate whose name pretty much sums him up.  He is nasty in combat, he curses and swears more then any other pirate, he has numerous scars, and it’s once said he cast anchor just to burn down a village because a passing resident looked at him wrong.  Many other pirates say his bark is far worst then his bite.
  
'''Skills:''' Speak Language - An Arabic one, I'm not looking these up, Speak Language - Any one, Common Knowledge Arabic, Common Knowledge: Choose a major power.
+
Mark: A skeleton riding a shark.
  
''Talents:'' 2 Random
+
'''Bahir''' – A Muslim pirate who is very active in the Mediterranean and the Caribbean.  He is known for wearing very flashy clothes laced with jewels and gems.  He also has an impressive fleet of 3 ships.  His personal ship is called “The Gem Hunter” and has 65 guns.  The other 2 ships are called “Last Resort” and “Star Taker”.  He is known for being overly dramatic.
  
'''Port Born:'''  A bastard child of semi-globalization.
+
Mark: An overly complicated tapistry.
  
''Skills:'' Speak Language - Any 2, Common Knowledge - Any one
+
'''Cerise Heartbreaker''' - French female pirate.  She has a blazing red colored ship.  She is known to be a bit ruthless, but this is usual for most female pirates.  She is also known to be very strict with her crew.  When she docks she will usually have a rather large group of people who with to join her.  She seems to be unmarried and will usually respond that her true love is gold.  Her current ship is the Goldrush.
  
''Talents:'' 2 Random
+
Mark: A red skull with a white "kiss" mark on it.
  
'''Chinese:''' You come form half-away across the world, just what happened to make you a pirate?  A pirate crew makes you feel much more at ease then being in these white devils' cities.
+
'''Musad''' - A Muslim pirate known to deal in slavery.  He is feared by many as his strikes are utterly brutal.  His ship's name is "Man Breaker".
  
''Skills:'' Speak Language - Chinese (either dialect), Speak Language - Any one besides tribal, Sailing, Acadmic Knowledge: Asia.
+
Mark: Two chains circling a skeleton.
  
''Talents:'' Seasoned Traveler, 1 Random
+
'''Ricardo''' - A Spanish pirate.  Known to strike quite often against the English.  Known to be a very easy going man, but has no clear interest in women.  Known to act like a gentleman in navel engagments.  His ship is called the Gallant Lad.
  
 +
Mark:  Two muskets crossed under a skull.
  
  
----
 
  
  
'''Stats:''' People will throw pennies into the air, about 100, for each stat and call "heads" or "tails".  The character's stat will be equal to how many coins come up with what the player called.  Pennies may not be dropped, they must be thrown up at least 3 feet.
+
'''Other Personalities of Note'''
  
 +
'''Lady Elda''' - One of the few powerful female members of the Catholic Church.  She seeks out and destroys any pirates… and sometimes those accused of piracy against the Church’s interests.  She is known for being overly cruel and is sad to have a sadistic streak.  She commands three ships.
  
'''The Occult:''' It exisits, spells and what notIt is not very common but enough that people will buy trinkets and what notThe further away from civilzation the better magic tends to work.
+
'''Sir Joseph Keenly''' -Rival of Phillip the Bold.  English born, just like Phillip, he is part of the Royal NavyHe has two ships under his command.  His ship is the Shield and the other ship is known at the Grand DukeHe is well known in most respectable circles and does come from noble birth.  He seems to have a personal grudge against Phillip, which could be in part to something referred to as The Pleasant Abduction incident.  There may be another reason why Joseph hates Phillip so much...
  
I'm not really sure how widespread I want general occult crayness to be as I fear it make take away from the flavor.  I at least want to put in stuff like ancient treasures, undead, giant sea monsters, stuff like that.  I think the idea is that the world is not yet defined, and is becoming defined by those currently exploring it.
+
[[Tall Tales]]
  
Expect the Catholic Church to be very active.
 
  
'''Rules:'''  Up for grabs.
 
  
'''Action Points:''' So far what I have in mind for this idea is as follows...  You can use all your re-rolls for the evening to perform a feat of Swashbuckling... Swashbucklery?  Anyway, you can spend all your re-rolls and whatever the action you take, you perform it.  I'm not sure about this yet, as I don't know if we want these amazing things happening everytime, part of being a pirate is failing, and it makes for a good story.  But I WILL put in a system to allow auto-success actions.
+
== System ==
  
Reason for this is, while failing is good for a story, sometimes it makes for a great story if a character does something he has been building up toI'm thinking of putting in a rule where the said action must be great, it must be witnessed by a number of people, this way it can't just be used for some mundane action.  Again this is something I'm playing around with.
+
 
 +
 
 +
'''Stats:'''  People will throw pennies into the air, about 100, for each stat and call "heads" or "tails"The character's stat will be equal to how many coins come up with what the player called.  Pennies may not be dropped, they must be thrown up at least 3 feet.
 +
 
 +
 
 +
'''The Occult:''' Just enought to add some flava?
 +
 
 +
 
 +
'''Action Points:''' Pending.
  
 
'''FATE:'''
 
'''FATE:'''
Line 70: Line 75:
 
So this game mechanic I thought up today, then realized it is a bit like the one in place in our current fantasy game.  There will be times when the characters are presented with a choice, and depending on what they do, will shape the way the world turns so to speak.  Before such choices I will let the players know that this is a “Fate Event”.  I will not, however, tell the characters what will happen, or even hint at, the results of their choice or choices.
 
So this game mechanic I thought up today, then realized it is a bit like the one in place in our current fantasy game.  There will be times when the characters are presented with a choice, and depending on what they do, will shape the way the world turns so to speak.  Before such choices I will let the players know that this is a “Fate Event”.  I will not, however, tell the characters what will happen, or even hint at, the results of their choice or choices.
  
 +
[[Ship Rules]]
  
 +
'''Leveling up System:'''
  
 +
Time to try something new, well kinda.  I'm not sure if this is going to work either.  After looking at 40k and WHFRP, clearly FRP would be better to use because there is more equipment that is better suited for the game.  I also took a look at what classes would work well with it and found a good amount.  However, WH40K has some 135 talents compared to the 68 or so in WHFRP.  After looking at them, WH40K characters are suppose to be more powerful then their WHFRP counter parts.
  
 +
So I think what I will do, and this should allow character to play the kinds of character they want, is take away all the classes in WHFRP and put in a level up system like WH40K.
  
'''Story:'''  The characters will start out under the command of one Captain Phillip the BoldA gentleman pirate who is known for his daring raids, flamboyant swordsmanship, heavy drinking, and fine dressThe name of his ship, and the players’, is The Red Rover (yes named after the child’s game), and it is well known for breaking through blockades due to her speed.
+
Why do this..Because there is a limiting amount of classes that will work with this game, and each class only has so many skill selections, I wanted to give players more options to round out their characters the way they want, and keep characters a bit differentI am hoping more choices = a more diverse pool of skills and talents picked by the players.
  
Phillip being the way he is, of course has his own rival, and that would be Sir Joseph KeenlyHe has had a number of run-ins with Phillip and has made it his personal vow to capture Phillip then return with his head.
+
There will be arch types which determine when certain skills open up as well as how much it costs to advance stats.  I'm not sure I can balance this right from the start, but I think it should be quite funI also want to use the exp system from WH40K which means 200 per night.
  
I will let the players choose where they start.
+
'''Ranged Attacks:'''  Characters may dodge these now, and dodge is now a basic skill.  I believe I may make it a difficult roll (-10%) to dodge ranged attacks.
  
 +
'''Armor:''' Anthing besides leathers will give some fairly big minuses.  Metal armor doesn't fit well with pirates.  That is why the above rule is going to be implemented.
  
'''Other personalities of note:'''
 
  
'''Borus the Boar''' – Friend and ally of Phillip, he uses a large mace in combat and is known to break through his opponents’ weapons with his swings.  His ship’s name is “Wild Thing”.
+
''"Classes"''
  
Mark: A red skull with a crack in it.
+
Figther - A boring name, but it fits it the best.  You know how to fight.  Words are not really your thing, and neither are flashy fighting styles.  However, they have been known to became great leaders.
  
'''Von Rictenhous''' – A pirate of German descent. He is known to be very active around the English Channel as well as Northern America.  He has a reputation of being no nonsense and is rumored to have broadsided one of his own ships that resisted his orders.  His quarter master is a odd fellow who is rumored to dabble in the dark arts.  His ship’s name is “whatever the German word for King is”.
+
Cheap Stats: Strength, Toughness, WS
  
Mark: A skeleton wearing a crown and holding a sword in each hand.
+
Rogue - A little from column A, and little from column B.  This character is best known for charm and the ability to know when to drive a dagger into someone's back.  Assassins and thieves come from this path.
  
'''Ruthless John''' – A younger pirate whose name pretty much sums him up.  He is nasty in combat, he curses and swears more then any other pirate, he has numerous scars, and it’s once said he cast anchor just to burn down a village because a passing resident looked at him wrong.  Many other pirates say his bark is far worst then his bite.
+
Cheap Stats: INT, FEL, DEX
  
Mark: A skeleton riding a shark.
+
Man of Learning - Not all ships have these, but those who do benefit quite a bit.  Doctors, very skill navigators, and other such types come from this class.  Not the best figthers, but are respected for their skills which keep the ship and crew running.
  
'''Bahir''' – A Muslim pirate who is very active in the Mediterranean and the Caribbean.  He is known for wearing very flashy clothes laced with jewels and gems.  He also has an impressive fleet of 3 ships.  His personal ship is called “The Gem Hunter” and has 65 guns.  The other 2 ships are called “Last Resort” and “Star Taker”.  He is known for being overly dramatic.
+
Cheap Stats: INT, WILL, FEL
  
Mark: An overly complicated tapistry.
+
Swashbuckler - Fancy footwork and the social skills to match.  Not as strong as the fighter but has a lot more social skills.  Tend to favor talents that involve DEX.  Captains also tend to come from this path.
  
'''Lady Elda''' - One of the few powerful female members of the Catholic Church.  She seeks out and destroys any pirates… and sometimes those accused of piracy against the Church’s interests.  She is known for being overly cruel and is sad to have a sadistic streak.  She commands three ships.
+
Cheap Stats: DEX, FEL, WS
  
'''Legends:'''
+
Occult - Masters of the hidden art.  They invoke both fear and awe in their crewmates.  Is it really just a captain's luck that the winds seem to change?  Or that rats invest a town before an attack?  Or are there other powers at work.  This class does not need to take magic.
  
'''Selin the Sea Witch''' – A mere myth?  Most who have spent very little or no time on the sea would say so.  But no pirate with an ounce of experience would dare say she doesn’t exist.  Stories of her seem to be over a hundred years old.  If you believe the tales of her, her ship is made entirely of seaweed and she commands a host of strange creatures and men.  On top of this an eerie thick fog is always said to come right before her ship makes an appearance.
+
Cheap Stats: INT, WILL
  
It is said that she seeks out those she wants something from, or appears when someone is looking for her and she knows they have something she may want.  If her name is mentioned in the Caribbean on certain islands, the speaker of the words, and all his crewmates, will find themselves at spear point and told to get off the island.
+
(All of these are still a work in progress.)
  
Her ship is known as the Siren’s Kiss.
 
  
'''Storm Demon''' - Although called a demon, Storm does not look like one.  He is a very large man who commands the ship "Infinite Thunder".  Nobody is sure where he came from, or how old he is, or even when he first started sailing.
 
  
But, the day he first made a name for himself is a legend.  Apparently he was on a ship, the “Gallant Lad”.  The ship was a pirate ship but was fairly low key.  It would take from here and there but was never considered a major threat.
 
  
One day another pirate took a fancy to The Gallant Lad and decided the ship should be part of his newly budding fleetHe attacked the Gallant Lad whose captain made it very clear that he would never surrender his fleet. During the attack a sudden storm spread over the battle.
+
'''Back Grounds:'''
 +
 
 +
Chosen by players during character construction.  These reflect generally your character's up bringing.  They give a certain set of skills to start with and in some cases talents, if it doesn't list talents then they are rolled randomly.
 +
 
 +
'''Society Born:'''  You were born in one of the major powers, England, France, Spain, or the Holy Roman Empire.  This reflects someone brought up in a "proper" setting.
 +
 
 +
''Skills:''  Speak Language - Whatever matches your country of origin, Common Knowledge your country, Common Knowledge Special: For England, France, etc, pick one of the other countries or religionFor Spain and the Holy Roman Empire it is religion, Common Knowledge Pick one.
 +
 
 +
''Talents:'' 2 Random
 +
 
 +
'''Native''' (Africa, Islander, etc): Taken from your home as a slave, you have freed yourself and now are part of the crew.
 +
 
 +
''Skills:'' Speak Language - Native tonuge, Speak Language - Choose any, Survival.
 +
 
 +
''Talents:'' Resistant to Disease or Strong Willed, One Random
 +
 
 +
'''Arabic:'''  A traveler form a distant land.
 +
 
 +
'''Skills:''' Speak Language - An Arabic one, I'm not looking these up, Speak Language - Any one, Common Knowledge Arabic, Common Knowledge: Choose a major power.
 +
 
 +
''Talents:'' 2 Random
 +
 
 +
'''Port Born:'''  A bastard child of semi-globalization.
 +
 
 +
''Skills:''  Speak Language - Any 2, Common Knowledge - Any one
 +
 
 +
''Talents:'' 2 Random
 +
 
 +
'''Chinese:''' You come form half-away across the world, just what happened to make you a pirate?  A pirate crew makes you feel much more at ease then being in these white devils' cities.
 +
 
 +
''Skills:'' Speak Language - Chinese (either dialect), Speak Language - Any one besides tribal, Sailing, Acadmic Knowledge: Asia.
 +
 
 +
''Talents:'' Seasoned Traveler, 1 Random
 +
 
 +
 
 +
'''New Equipment:'''
 +
 
 +
Boarding Axe
  
The crew of the Gallant Lad fought bravely but it was a loosing fight.  Their opponents’ where too many, too strong, and had too many cannons.  Storm Demon had not been known to be a fighter.  But after the captain fell from a broadside of grapeshot he made an appearance on deck.  He wore nothing but some tattered pants and held no weapons in his hands.
+
Hand Mortar
  
The attacking captain found this fairly amusing and ordered a cannon on deck to fire directly at Demon.
+
Grenades (I actually think these are already in the equipment book)
  
There are a number of different stories about what happened next.  But most all of them have these following parts.  There was a booming thunder and lightening arcs across the entire sky as far as the eye could see.  Strom Demon did not blink and is reported as taking a step towards the oncoming cannon ball.  The cannonball impacted him and made a violent explosion.  But Strom Demon stood.  All was silent after that as he continued towards the attackers’ ship.  The crew of both ships could say nothing.  Once Storm Demon found his way onto the other ship the attacking captain ordered his crew to attack.
+
Musketoon Basically a musket with a shorter range that can be broguht on with a boarding party
  
The stories for the most part end here.  Any crew of Demon’s that are still alive said they swore never to speak the other captain’s name.  It is said Demon wanted him erased from history.
+
Notes:
  
Now he is known to surface from time to time. His goals are unclear, but any who see his mark would be wise to run.
+
http://en.wikipedia.org/wiki/Rating_system_of_the_Royal_Navy
  
Mark: A broken hourglass.
+
http://en.wikipedia.org/wiki/Naval_artillery_in_the_Age_of_Sail

Latest revision as of 17:21, 3 June 2009

UPDATE THINGY:


Story and Background

Story: The characters will start out under the command of one Captain Phillip the Bold. A gentleman pirate who is known for his daring raids, flamboyant swordsmanship, heavy drinking, and fine dress. The name of his ship, and the players’, is The Red Rover (yes named after the child’s game), and it is well known for breaking through blockades due to her speed.

Phillip being the way he is, of course has his own rival, and that would be Sir Joseph Keenly. He has had a number of run-ins with Phillip and has made it his personal vow to capture Phillip then return with his head.

Players' Ship(s)


Pirates of Note:

Borus the Boar – Friend and ally of Phillip, he uses a large mace in combat and is known to break through his opponents’ weapons with his swings. His ship’s name is “Wild Thing”.

Mark: A red skull with a crack in it.

Von Rictenhous – A pirate of German descent. He is known to be very active around the English Channel as well as Northern America. He has a reputation of being no nonsense and is rumored to have broadsided one of his own ships that resisted his orders. His quarter master is a odd fellow who is rumored to dabble in the dark arts. His ship’s name is “whatever the German word for King is”.

Mark: A skeleton wearing a crown and holding a sword in each hand.

Ruthless John – A younger pirate whose name pretty much sums him up. He is nasty in combat, he curses and swears more then any other pirate, he has numerous scars, and it’s once said he cast anchor just to burn down a village because a passing resident looked at him wrong. Many other pirates say his bark is far worst then his bite.

Mark: A skeleton riding a shark.

Bahir – A Muslim pirate who is very active in the Mediterranean and the Caribbean. He is known for wearing very flashy clothes laced with jewels and gems. He also has an impressive fleet of 3 ships. His personal ship is called “The Gem Hunter” and has 65 guns. The other 2 ships are called “Last Resort” and “Star Taker”. He is known for being overly dramatic.

Mark: An overly complicated tapistry.

Cerise Heartbreaker - French female pirate. She has a blazing red colored ship. She is known to be a bit ruthless, but this is usual for most female pirates. She is also known to be very strict with her crew. When she docks she will usually have a rather large group of people who with to join her. She seems to be unmarried and will usually respond that her true love is gold. Her current ship is the Goldrush.

Mark: A red skull with a white "kiss" mark on it.

Musad - A Muslim pirate known to deal in slavery. He is feared by many as his strikes are utterly brutal. His ship's name is "Man Breaker".

Mark: Two chains circling a skeleton.

Ricardo - A Spanish pirate. Known to strike quite often against the English. Known to be a very easy going man, but has no clear interest in women. Known to act like a gentleman in navel engagments. His ship is called the Gallant Lad.

Mark: Two muskets crossed under a skull.



Other Personalities of Note

Lady Elda - One of the few powerful female members of the Catholic Church. She seeks out and destroys any pirates… and sometimes those accused of piracy against the Church’s interests. She is known for being overly cruel and is sad to have a sadistic streak. She commands three ships.

Sir Joseph Keenly -Rival of Phillip the Bold. English born, just like Phillip, he is part of the Royal Navy. He has two ships under his command. His ship is the Shield and the other ship is known at the Grand Duke. He is well known in most respectable circles and does come from noble birth. He seems to have a personal grudge against Phillip, which could be in part to something referred to as The Pleasant Abduction incident. There may be another reason why Joseph hates Phillip so much...

Tall Tales


System

Stats: People will throw pennies into the air, about 100, for each stat and call "heads" or "tails". The character's stat will be equal to how many coins come up with what the player called. Pennies may not be dropped, they must be thrown up at least 3 feet.


The Occult: Just enought to add some flava?


Action Points: Pending.

FATE:

A pirate’s life is about freedom, movement, unrestrained life. However there are some binds that not even these free and easy souls can escape. The stars. While a pirate might say they do not believe in the laws of man, that land living is decadent and full of meaningless gestures and courts, one would be hard pressed to find a pirate who did not believe that the stars hold sway over man.

Fate, which seems too many to be an avoidable string of events or event. But, this is not quite the case. Rather it is an event that will trigger specific things to happen. It is up to each person to decide what to do when the moment arrives. The choices made can make the difference between a pirate hero, and a monster pirate.

So this game mechanic I thought up today, then realized it is a bit like the one in place in our current fantasy game. There will be times when the characters are presented with a choice, and depending on what they do, will shape the way the world turns so to speak. Before such choices I will let the players know that this is a “Fate Event”. I will not, however, tell the characters what will happen, or even hint at, the results of their choice or choices.

Ship Rules

Leveling up System:

Time to try something new, well kinda. I'm not sure if this is going to work either. After looking at 40k and WHFRP, clearly FRP would be better to use because there is more equipment that is better suited for the game. I also took a look at what classes would work well with it and found a good amount. However, WH40K has some 135 talents compared to the 68 or so in WHFRP. After looking at them, WH40K characters are suppose to be more powerful then their WHFRP counter parts.

So I think what I will do, and this should allow character to play the kinds of character they want, is take away all the classes in WHFRP and put in a level up system like WH40K.

Why do this... Because there is a limiting amount of classes that will work with this game, and each class only has so many skill selections, I wanted to give players more options to round out their characters the way they want, and keep characters a bit different. I am hoping more choices = a more diverse pool of skills and talents picked by the players.

There will be arch types which determine when certain skills open up as well as how much it costs to advance stats. I'm not sure I can balance this right from the start, but I think it should be quite fun. I also want to use the exp system from WH40K which means 200 per night.

Ranged Attacks: Characters may dodge these now, and dodge is now a basic skill. I believe I may make it a difficult roll (-10%) to dodge ranged attacks.

Armor: Anthing besides leathers will give some fairly big minuses. Metal armor doesn't fit well with pirates. That is why the above rule is going to be implemented.


"Classes"

Figther - A boring name, but it fits it the best. You know how to fight. Words are not really your thing, and neither are flashy fighting styles. However, they have been known to became great leaders.

Cheap Stats: Strength, Toughness, WS

Rogue - A little from column A, and little from column B. This character is best known for charm and the ability to know when to drive a dagger into someone's back. Assassins and thieves come from this path.

Cheap Stats: INT, FEL, DEX

Man of Learning - Not all ships have these, but those who do benefit quite a bit. Doctors, very skill navigators, and other such types come from this class. Not the best figthers, but are respected for their skills which keep the ship and crew running.

Cheap Stats: INT, WILL, FEL

Swashbuckler - Fancy footwork and the social skills to match. Not as strong as the fighter but has a lot more social skills. Tend to favor talents that involve DEX. Captains also tend to come from this path.

Cheap Stats: DEX, FEL, WS

Occult - Masters of the hidden art. They invoke both fear and awe in their crewmates. Is it really just a captain's luck that the winds seem to change? Or that rats invest a town before an attack? Or are there other powers at work. This class does not need to take magic.

Cheap Stats: INT, WILL

(All of these are still a work in progress.)



Back Grounds:

Chosen by players during character construction. These reflect generally your character's up bringing. They give a certain set of skills to start with and in some cases talents, if it doesn't list talents then they are rolled randomly.

Society Born: You were born in one of the major powers, England, France, Spain, or the Holy Roman Empire. This reflects someone brought up in a "proper" setting.

Skills: Speak Language - Whatever matches your country of origin, Common Knowledge your country, Common Knowledge Special: For England, France, etc, pick one of the other countries or religion. For Spain and the Holy Roman Empire it is religion, Common Knowledge Pick one.

Talents: 2 Random

Native (Africa, Islander, etc): Taken from your home as a slave, you have freed yourself and now are part of the crew.

Skills: Speak Language - Native tonuge, Speak Language - Choose any, Survival.

Talents: Resistant to Disease or Strong Willed, One Random

Arabic: A traveler form a distant land.

Skills: Speak Language - An Arabic one, I'm not looking these up, Speak Language - Any one, Common Knowledge Arabic, Common Knowledge: Choose a major power.

Talents: 2 Random

Port Born: A bastard child of semi-globalization.

Skills: Speak Language - Any 2, Common Knowledge - Any one

Talents: 2 Random

Chinese: You come form half-away across the world, just what happened to make you a pirate? A pirate crew makes you feel much more at ease then being in these white devils' cities.

Skills: Speak Language - Chinese (either dialect), Speak Language - Any one besides tribal, Sailing, Acadmic Knowledge: Asia.

Talents: Seasoned Traveler, 1 Random


New Equipment:

Boarding Axe

Hand Mortar

Grenades (I actually think these are already in the equipment book)

Musketoon Basically a musket with a shorter range that can be broguht on with a boarding party

Notes:

http://en.wikipedia.org/wiki/Rating_system_of_the_Royal_Navy

http://en.wikipedia.org/wiki/Naval_artillery_in_the_Age_of_Sail