Difference between revisions of "Nephon Sector characters"
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--[[User:Gdaze|Gdaze]]-- Alright... I think I'll make the captin type character. Seems we are gonna be sort of crew though... Or maybe not. | --[[User:Gdaze|Gdaze]]-- Alright... I think I'll make the captin type character. Seems we are gonna be sort of crew though... Or maybe not. | ||
− | --[[User:Edmiao|Edmiao]] 15:07, 1 March 2007 (MST) only half a clue. maybe the muscle. | + | --[[User:Edmiao|Edmiao]] 15:07, 1 March 2007 (MST) only half a clue. maybe the muscle. I'm leaning towards playing the Nate archetype. |
--[[User:Dieterthebold|Dieter the Bold]] 16:48, 1 March 2007 (MST) I'm leaning towards a very support oriented character (like master chef and painter), with one odd but possibly useful skill (wizard chemist or poison-maker; sorta' works in with the chef-thing). Or a techie, but not so much a ship tech. I was thinking more life-support, environmental systems. More emphasis on big systems like on space stations or hostile worlds. But I'd throw some ship stuff in to help out. | --[[User:Dieterthebold|Dieter the Bold]] 16:48, 1 March 2007 (MST) I'm leaning towards a very support oriented character (like master chef and painter), with one odd but possibly useful skill (wizard chemist or poison-maker; sorta' works in with the chef-thing). Or a techie, but not so much a ship tech. I was thinking more life-support, environmental systems. More emphasis on big systems like on space stations or hostile worlds. But I'd throw some ship stuff in to help out. |
Revision as of 18:58, 1 March 2007
Ben's Character- The Pilot. A Deliverator with a wicked reputation who needed a steadier line of work after he won an infant in a poker game. It's a long story.
Louis Specter- Gamblin' Priest. I was also going to be a pilot, but I will find another job on ship to substitute, probably engineering.
--Gdaze-- Alright... I think I'll make the captin type character. Seems we are gonna be sort of crew though... Or maybe not.
--Edmiao 15:07, 1 March 2007 (MST) only half a clue. maybe the muscle. I'm leaning towards playing the Nate archetype.
--Dieter the Bold 16:48, 1 March 2007 (MST) I'm leaning towards a very support oriented character (like master chef and painter), with one odd but possibly useful skill (wizard chemist or poison-maker; sorta' works in with the chef-thing). Or a techie, but not so much a ship tech. I was thinking more life-support, environmental systems. More emphasis on big systems like on space stations or hostile worlds. But I'd throw some ship stuff in to help out.