Difference between revisions of "Equipment-Tiger Eye"

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(Weapons)
(Weapons)
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|Axe ||10 GC ||50 ||2d8+2 ||2
 
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|Main Gauche ||4 GC ||15 ||1d4 ||Level
 
|Main Gauche ||4 GC ||15 ||1d4 ||Level
 
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<nowiki>*</nowiki>This weapon does an extra die of damage on the first action, and is one fewer die after the first round.

Revision as of 21:29, 17 June 2009

What follows is the equipment list for The Tiger Eye Cameo of Ibn-al Azrad. The costs, weights and general information is right out of the warhammer book, but the damage and other effects are approximated using Deadlands, Warhammer and my own opinions. Thoughts are appreciated.

Armor

Cost Weight Locations Effect
Leather Skullcap 3 GC 10 Head 1 Soft
Leather Jerkin 6 GC 40 Guts (upper and lower) 1 Soft
Leather Jack 12 GC 50 Guts, Arms 1 Soft
Leather Pants 10 GC 20 Legs 1 Soft
Full Leather Armor 25 GC 80 All 1 Soft
Mail Coif 20 GC 30 Head 1 Hard
Mail Shirt 60 GC 60 Body 1 Hard
Sleeved Mail Shirt 95 GC 80 Guts, Arms 1 Hard
Mail Coat 75 GC 80 Guts, Legs 1 Hard
Sleeved Mail Coat 130 GC 100 Guts, Arms, Legs 1 Hard
Mail Leggings 20 GC 40 Legs 1 Hard
Full Mail Armor 170 GC 210 All 2 Hard
Plate Helmet 30 GC 40 Head 3 Hard
Breastplate 70 GC 75 Guts 3 Hard
Plate Bracers 60 GC 30 Arms 3 Hard
Plate Leggings 70 GC 40 Legs 3 Hard
Full Plate Armor 400 GC 395 All 3 Hard, 1 Soft

Soft armor reduces the amount of damage rolled to determine wounds. Hard armor reduces the die type one step until d4, after that it reduces number of dice rolled.

Weapons

Cost Weight Damage Defensive Bonus
Buckler 2 GC 10 1 (small) 2
Dagger 1 GC 10 1d6 1
Flail* 15 GC 95 3d8+ 1
Knuckleduster 1 GC 1 1d4 0
Great Weapon 20 GC 200 2d10 1
Halberd 15 GC 175 3d8 3
Sword 10 GC 50 2d8 3
Axe 10 GC 50 2d8+2 2
Main Gauche 4 GC 15 1d4 Level
Morningstar 15 GC 60 3d8 2
Quarterstaff 3 S 50 2d4 2
Rapier 18 GC 40 2d6 4
Shield 10 GC 50 4
Spear 10 GC 50 2d8 3
Swordbreaker 5 GC 40 1d6 2

*This weapon does an extra die of damage on the first action, and is one fewer die after the first round.