Difference between revisions of "Dark Magic"
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=Lore of Chaos= | =Lore of Chaos= | ||
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+ | ! !!Difficulty !!Time !!Components !!Description | ||
+ | |- | ||
+ | |Boon of Chaos||Ace ||Action+ ||A chaotic symbol (+1)||Increase the die type of Nimbleness, Vigor, Spirit or Mien for 1 minute. | ||
+ | |- | ||
+ | |Burning Blood ||Pair ||Action ||A vial of demon blood (+2) ||Caster spits demon blood at a single target, who is hit by 1 4d8 magic missile per success and raise on a Spirit test. | ||
+ | |- | ||
+ | |Dark Hand of Destruction ||Pair ||Action+ ||Hand of a hanged man (+2) ||Your hand glows green and becomes a deadly magical weapon. Increase your Strength die type by one and double the number of dice, additionally your hand is treated as a weapon. | ||
+ | |- | ||
+ | |Lure of Chaos ||Pair ||Action+ ||A defiled holy symbol (+2) ||Control a characters next action. | ||
+ | |- | ||
+ | |Summon Daemon Pack ||2 Pair ||2 Action+ ||The fresh hearts of six humanoids (+3) ||Summon one lesser daemon for each success and raise on a Spirit test. | ||
+ | |- | ||
+ | |Summon Lesser Daemon ||Pair ||2 Action+ ||The fresh heart of a humanoid (+2) ||Summon a single lesser daemon. | ||
+ | |- | ||
+ | |Touch of Chaos ||Pair ||Action ||Horn of a beastman (+2) ||Force a single target to mutate*. | ||
+ | |- | ||
+ | |Veil of Corruption ||2 Pair ||Action+ ||Blade of a chaos champion (+3) ||Everyone within the large template must make a hard Vigor test or lose one wound to the guts. Retest each round. Those who suffer multiple wounds also mutate. | ||
+ | |- | ||
+ | |Vision of Torment ||Ace ||Action ||A small mask (+1) ||Stun a single target with a hellish vision, target also must pass an onerous Spirit test or receive an insanity hindrance. | ||
+ | |- | ||
+ | |Word of Pain ||2 Pair ||Action ||Blood of a demon (+3) ||All of those within the large template except yourself take 5d8 to the head ignoring armor. | ||
+ | |- | ||
+ | |} | ||
=Lore of Nurgle= | =Lore of Nurgle= |
Latest revision as of 14:16, 5 July 2009
Dark magic is the realm of magic practiced by chaotic sorcerers and demons. It is a complete path like any other lore, though it is neither arcane nor divine. Unless you have specific knowledge of chaos and its ways or a reasonable level of magical knowledge this page is off limits.
Contents
Petty Magic
Difficulty | Time | Components | Description | |
---|---|---|---|---|
Befuddle | Queen | Action | A bud of a black lotus (+1) | Touch causes a victim to become drowsy and giggly for a few minutes. |
Blessing of the Master | Queen | Action | Pint of childs blood (+1) | Increase the die type of any one characteristic by two for a number of minutes equal to Casting. |
Burn | Queen | Action | Ash from a spent torch (+1) | Create a spark which flies from your hand to where you would like. |
Curse | King | Action+ | A fingernail of the victim (+1) | Intended victim is cursed. |
Eyes of Clarity | King | Action | The eye of a man hanged for three days. (+1) | Your eyes glow green and grant Night Vision. |
Spew | Queen | Action | Thimble of troll vomit (+1) | Compel a target to vomit*. |
Lesser Magic
Difficulty | Time | Components | Description | |
---|---|---|---|---|
Bind | Ace | Action | A bit of rope (+1) | Bind an opponents hands as if by an invisible rope. Opposed Spirit vs Strength test to break. |
Climb | Ace | Action | A dab of glue (+1) | Add 4 levels to your Climbing skill. |
Hand of the God | Pair | Action+ | A finger of a priest of Sigmar (+2) | Add 2 dice to your Spirit for the purposes of resisting mutation. |
Side-Step | Pair | Action | A grasshopper (+2) | Teleport up to 10 yards. |
Suppress Mutation | Pair | Action+ | A healing draught (+2) | A mutant loses one mutation of your choice for the duration of the spell (1 hour per success and raise)*. |
Tremor | Ace | Action | A bit of crushed stone (+1) | The ground shudders violently causing all who fail a difficulty 7 Nimbleness test to fall to the ground. |
Lore of Chaos
Difficulty | Time | Components | Description | |
---|---|---|---|---|
Boon of Chaos | Ace | Action+ | A chaotic symbol (+1) | Increase the die type of Nimbleness, Vigor, Spirit or Mien for 1 minute. |
Burning Blood | Pair | Action | A vial of demon blood (+2) | Caster spits demon blood at a single target, who is hit by 1 4d8 magic missile per success and raise on a Spirit test. |
Dark Hand of Destruction | Pair | Action+ | Hand of a hanged man (+2) | Your hand glows green and becomes a deadly magical weapon. Increase your Strength die type by one and double the number of dice, additionally your hand is treated as a weapon. |
Lure of Chaos | Pair | Action+ | A defiled holy symbol (+2) | Control a characters next action. |
Summon Daemon Pack | 2 Pair | 2 Action+ | The fresh hearts of six humanoids (+3) | Summon one lesser daemon for each success and raise on a Spirit test. |
Summon Lesser Daemon | Pair | 2 Action+ | The fresh heart of a humanoid (+2) | Summon a single lesser daemon. |
Touch of Chaos | Pair | Action | Horn of a beastman (+2) | Force a single target to mutate*. |
Veil of Corruption | 2 Pair | Action+ | Blade of a chaos champion (+3) | Everyone within the large template must make a hard Vigor test or lose one wound to the guts. Retest each round. Those who suffer multiple wounds also mutate. |
Vision of Torment | Ace | Action | A small mask (+1) | Stun a single target with a hellish vision, target also must pass an onerous Spirit test or receive an insanity hindrance. |
Word of Pain | 2 Pair | Action | Blood of a demon (+3) | All of those within the large template except yourself take 5d8 to the head ignoring armor. |