Difference between revisions of "Nephon Sector characters"
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--[[User:Edmiao|Edmiao]] 15:07, 1 March 2007 (MST) only half a clue. maybe the muscle. | --[[User:Edmiao|Edmiao]] 15:07, 1 March 2007 (MST) only half a clue. maybe the muscle. | ||
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+ | --[[User:Dieterthebold|Dieter the Bold]] 16:48, 1 March 2007 (MST) I'm leaning towards a very support oriented character (like master chef and painter), with one odd but possibly useful skill (wizard chemist or poison-maker; sorta' works in with the chef-thing). Or a techie, but not so much a ship tech. I was thinking more life-support, environmental systems. More emphasis on big systems like on space stations or hostile worlds. But I'd throw some ship stuff in to help out. |
Revision as of 17:48, 1 March 2007
Ben's Character- The Pilot. A Deliverator with a wicked reputation who needed a steadier line of work after he won an infant in a poker game. It's a long story.
Louis Specter- Gamblin' Priest. I was also going to be a pilot, but I will find another job on ship to substitute, probably engineering.
--Gdaze-- No clue. (but if we have no captin I do have a kind of neat idea for this... don't worry, not the firefly guy haha!) Edit: If I'm the captin, I will get a robotic parrot.
--Edmiao 15:07, 1 March 2007 (MST) only half a clue. maybe the muscle.
--Dieter the Bold 16:48, 1 March 2007 (MST) I'm leaning towards a very support oriented character (like master chef and painter), with one odd but possibly useful skill (wizard chemist or poison-maker; sorta' works in with the chef-thing). Or a techie, but not so much a ship tech. I was thinking more life-support, environmental systems. More emphasis on big systems like on space stations or hostile worlds. But I'd throw some ship stuff in to help out.