Difference between revisions of "CoC One Shot"
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To determine who is interested in playing in a longer term CoC game, I am organizing a CoC one shot. It will be 'The Horrible Secret of Moneghan Island' and will not be related to the longer term campaign. I can be ready anytime for this game. | To determine who is interested in playing in a longer term CoC game, I am organizing a CoC one shot. It will be 'The Horrible Secret of Moneghan Island' and will not be related to the longer term campaign. I can be ready anytime for this game. | ||
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+ | I also have a second one-shot available as well. Im thinking what we will do is play Moneghan Island, then when there is another window do the second one-shot. With the second one its quick enough that we can make characters that night, then play. This way everyone gets to know the char gen stuff and gets a second dose of the game before we commit to the AWI thing. | ||
=What the hell is it?= | =What the hell is it?= |
Revision as of 17:58, 1 June 2007
To determine who is interested in playing in a longer term CoC game, I am organizing a CoC one shot. It will be 'The Horrible Secret of Moneghan Island' and will not be related to the longer term campaign. I can be ready anytime for this game.
I also have a second one-shot available as well. Im thinking what we will do is play Moneghan Island, then when there is another window do the second one-shot. With the second one its quick enough that we can make characters that night, then play. This way everyone gets to know the char gen stuff and gets a second dose of the game before we commit to the AWI thing.
What the hell is it?
This is a standard CoC game set in 1920's Maine. Characters will be pregen, but requests will be entertained. The goal will be to get used to a different style of game and get a basic understanding of what the numbers on the character sheet mean. Ground rules will also be established (for instance, min-maxing and ubergaming will be punished, its a horror themed game).
Much like the preludes before, the goal is to find the weaknesses before the game happens, so experimenting is encouraged. If we know where things might break, we can fix it more easily.
One final thing that must be remembered. You know about big scary monsters, your characters dont. The characters often dont suspect that what is in the basement will kill them with no recourse. For the horror to be real and everpresent some characters will have to die. If this doesnt get roleplayed well, something might have to happen. In short, its great to be cautious, but if no one is curious, few interesting things occur.
I am interested in this!
Put your stamp here if this appeals to you.
--BenofZongo 14:25, 29 May 2007 (MST)I'm interested, although I need to know the when/where/how long before I can say 100% that I can play. I'm assuming this is proposed as a Friday night one shot? or will this be at a separate time?
--Jason 14:32, 29 May 2007 (MST)I think that one week you need a break from GMing we can do this.
--Gdaze 14:34, 29 May 2007 (MST) Very interested. If possible I'd like it if we could do this on a Friday.
--Edmiao 14:50, 29 May 2007 (MST) sure. what does CoC stand for?
--Jason 15:01, 29 May 2007 (MST)Call of Cthulhu
--BenofZongo 15:37, 29 May 2007 (MST)I don't actually get tired of GMing, because there's always so many things I want to fix/improve from the previous week. That being said, I am excited to play in this game, so I'm happy to hand you the reins when you want them.
--Matts 16:02, 29 May 2007 (MST)for shizzle on the rizzle bo-twizzle
--Dieter the Bold 19:33, 30 May 2007 (MST) Ftaughn Cthulhu Ryleth! Ftaughn!! Ftaughn!!!
(Yes I'm interested)
Date?
As soon as someone has a firm idea for when, place that here.
--Jason 14:25, 30 May 2007 (MST)How about next Friday (9 days from now)?
Gabe: Fine by me. Lets have it at my place as I have great clixs for horror.
--Edmiao 16:17, 30 May 2007 (MST) darn, i'm going to oregon to visit family, gonna miss it.
--Jason 16:18, 30 May 2007 (MST)We can postpone a week or something. I want all who wish to be involved to have the opportunity.