Current events
This page is for discussion of stuff related to the game coming up this week, no matter when that actually is. For instance, we can all assume Nate isnt coming for some lame reason and that Ed is sick of pizza and is bringing teriyaki or some other crap. They can post something here if that happens to be untrue.
Contents
Location
Date...........game.........Location
1/5/07......PA............BEN'S
1/12/07......WHFRP............Jason's
1/19/07......WHFRP............Bens
1/26/07......WHFRP..........Jason's
2/2/07.......Jin Dynasty......Ben's
2/9/07.......Jin Dynasty......Gabe's Bungalow
2/16/07......Jin Dynasty.........Jason's
2/23/07......Nephron One Shot..........ben's
3/2/07.......Toonball and random shit......Ben's
3/9/07.......Jin Dynasty......Gabe's Bungalow
3/16/07......Jin Dynasty......Gabe's house of gaming
3/23/07......Jin Dynasty......Matt's House of Tyranny
3/30/07......Exemplars........Gabe's
4/6/07.......Gemini Character Creation...Ben's Condo
4/13/07......Gemini........Gabe's
4/20/07......week off......nowhere in particular
4/27/07......Gemini.......ben's house
5/04/07......Gemini.......Gabe's
5/11/07......Gemini.......Ben's
5/18/07......Gemini.......Gabe's
5/25/07......Gemini.......Ben's
6/01/07......Gemini.......Gabe's
6/08/07..... CoC one shot.......Dieter's
6/15/17......Space Marines One shot........Dieter's
6/22/07......Gemini.......Jeremy's
6/29/07......Gemini.......Gabe's hut
7/6/07.......Gemini....Ben's house
7/13/07......Gemini....Gabe's
7/20/07......Gemini....
Attendance and Food preference
--Ed: I will have to leave at 11pm this week. Next week I will arrive around 9pm if lucky. Going to a conference.
Ranting and raving or other random comments
Gabe- Yeah sorry about that... turns out it was a cold after all, and I think it was finally taking affect. I've been pretty much bed ridden all fucking weekend, joy. I think I even came down once I vaguly remember Ben telling me something and over hearing the adveture but I can't even remember that.
Other Nongaming Events
Dune BITCHES!!!!!
So Im almost done reading Dune, and since you jokers are playing in a space game I thought you might be interested in the following activity. I have purchased the David Lynch version of Dune, and the Sci Fi Channel Dune and Children of Dune miniseries'. My plan is to have a megaDune marathon some weekend day. Skippy got a new super huge HD widescreen tv, and it would be perfect for this event. Anyone who wishes to attend is invited. If interested, let me know what day would work best. Also, I got the Dune boardgame (won it, hasnt arrived yet), so I have included quite possibly the bestestest board game review EVAR!!1 [1]
Here is an explaination of the rules that clears up a thing or two and makes a lot more sense. I think we may have only been doing maybe one thing wrong. [2]
--Jason 13:57, 8 July 2007 (MST) Even better, free Dune game for everyone. All you need is a printer. [3]
--Edmiao 09:53, 9 July 2007 (MDT) nice.
The Next Step in Exemplars
The Next Step in Gemini
Also See Ship's Log for past conversations.
Aedil -- so what do we do about this catalyst? It seems like very dangerous cargo as it challenges the catalyst monopoly. I think we are being set up by the Helen.
Ules -- On the surface, there's two options: we get blown up by the Helen or we get blown up by the Monte Cristo. I don't like our odds against either.
I say we suss out who we're shipping this to, and whaddaya know, I've got some people on Glaucus that can help us out.
On a separate topic - I apologize for being drunk, but tell me this: Why the FUCK did we leave the sleipir sitting out there? A jump ship is lying abandoned, perhaps one of the most valuable finds in recent history, and we chicken the fuck out? It's worth so much money I'm going blind!
Aedil -- your plan of action sounds prudent Ules. Yes, I agree that we abandoned the Sleipnir prematurely. Unfortunately, Captain Gloval seemed eager to leave the ship be, and Orentes was quite afraid of it. I think the ship is not going anywhere, so a return visit could be in order.
Separate Topic: GM lays down whoop ass
Ben here: Next session, I predict that all hell will break loose. This is about 50% player doing and 50% preset game event (an event I've been meaning to introduce for a few weeks, actually, but haven't had the opportunity). I don't mention this to make you giddy with excitement, but rather because I think that this could include large amounts of player frustration, possibly character deaths, and maybe even PvP or PK. So I just want to quickly speak to those things just in case they actually happen. There's a lot of freedom to do whatever in Gemini, but as I hope I've made clear, bad consequences can be the result of some of those things. I've tried to put a safety in place for this in the form of storytelling points, and you should expect to have to spend some permanent storytelling points during the course of the game (that's why you have them). As I've already discussed with Ed, when off the ship, a character may burn a permanent storytelling point in order to transfer a permanent point to another character (ie, Ed could burn 2 permanents in order to allow Gabe or Matt's characters to escape death, assuming they wanted to accept). Second, there has been significant crew conflict, and I don't think it's impossible that it could come to blows/gunfights/whatever between some of you. Again, I sort of anticipated that this might be part of the game, and I tried having the NPC crew members around as a safety, as well as the opportunity to introduce new NPCs (such as Braeus), although that hasn't been used much, and also people have not been very comfortable switching into the NPCs, so this trick didn't really work. Nevertheless, I had intended as part of the game the possibility that at some point, some crew members might no longer want to be in the crew/wanted in the crew by others, so if people go at it, so be it. The plan for resolving the aftermath of these sorts of conflicts are as follows. If you have a storytelling point to burn if you get PKed, you may burn it so that the character survives, but he/she will no longer be part of the crew: whatever survival mechanism that occurs will lead to the leaving/disappearing/whatever of that character. The character becomes an important NPC in the game world, and their plans/motivations/actions will be determined cooperatively between the GM and the former player of that character. The aggrieved player can now control crew NPCs, and meanwhile make a new character, which the GM will introduce as a neutral NPC...if the crew decides to hire him/her, that character is now on the crew, and can become a permanent character. Note that means that any backup character you make must have some reason why the crew would want to hire them, and some reason to actually be trusted by/trust the crew. I sincerely hope that we get little or no PvP and no PK. I also hope it doesn't explode the game if it does, but if it does, I guess it will be a learning experience.
--Ed: I would suggest that if a player kills another player, and dead player is storytelling revived, then one of the two players must leave the ship and which one is booted will depend on circumstances and how the rest of the crew responds to the conflict. say Asmodeus is hired to kill Samuel and does, Samuel burns storytelling to survive, but Asmodeus would most likely get the boot off ship while Samuel remains.