Dark Magic
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Revision as of 13:03, 5 July 2009 by 24.22.181.228 (Talk)
Dark magic is the realm of magic practiced by chaotic sorcerers and demons. It is a complete path like any other lore, though it is neither arcane nor divine. Unless you have specific knowledge of chaos and its ways or a reasonable level of magical knowledge this page is off limits.
Contents
Petty Magic
Difficulty | Time | Components | Description | |
---|---|---|---|---|
Befuddle | Queen | Action | A bud of a black lotus (+1) | Touch causes a victim to become drowsy and giggly for a few minutes. |
Blessing of the Master | Queen | Action | Pint of childs blood (+1) | Increase the die type of any one characteristic by two for a number of minutes equal to Casting. |
Burn | Queen | Action | Ash from a spent torch (+1) | Create a spark which flies from your hand to where you would like. |
Curse | King | Action+ | A fingernail of the victim (+1) | Intended victim is cursed. |
Eyes of Clarity | King | Action | The eye of a man hanged for three days. (+1) | Your eyes glow green and grant Night Vision. |
Spew | Queen | Action | Thimble of troll vomit (+1) | Compel a target to vomit*. |
Lesser Magic
Difficulty | Time | Components | Description | |
---|---|---|---|---|
Bind | Ace | Action | A bit of rope (+1) | Bind an opponents hands as if by an invisible rope. Opposed Spirit vs Strength test to break. |
Climb | Ace | Action | A dab of glue (+1) | Add 4 levels to your Climbing skill. |
Hand of the God | Pair | Action+ | A finger of a priest of Sigmar (+2) | Add 2 dice to your Spirit for the purposes of resisting mutation. |
Side-Step | Pair | Action | A grasshopper (+2) | Teleport up to 10 yards. |
Suppress Mutation | Pair | Action+ | A healing draught (+2) | A mutant loses one mutation of your choice for the duration of the spell (1 hour per success and raise)*. |
Tremor | Ace | Action | A bit of crushed stone (+1) | The ground shudders violently causing all who fail a difficulty 7 Nimbleness test to fall to the ground. |