Dark Magic

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Dark magic is the realm of magic practiced by chaotic sorcerers and demons. It is a complete path like any other lore, though it is neither arcane nor divine. Unless you have specific knowledge of chaos and its ways or a reasonable level of magical knowledge this page is off limits.

Petty Magic

Difficulty Time Components Description
Befuddle Queen Action A bud of a black lotus (+1) Touch causes a victim to become drowsy and giggly for a few minutes.
Blessing of the Master Queen Action Pint of childs blood (+1) Increase the die type of any one characteristic by two for a number of minutes equal to Casting.
Burn Queen Action Ash from a spent torch (+1) Create a spark which flies from your hand to where you would like.
Curse King Action+ A fingernail of the victim (+1) Intended victim is cursed.
Eyes of Clarity King Action The eye of a man hanged for three days. (+1) Your eyes glow green and grant Night Vision.
Spew Queen Action Thimble of troll vomit (+1) Compel a target to vomit*.

Lesser Magic

Difficulty Time Components Description
Bind Ace Action A bit of rope (+1) Bind an opponents hands as if by an invisible rope. Opposed Spirit vs Strength test to break.
Climb Ace Action A dab of glue (+1) Add 4 levels to your Climbing skill.
Hand of the God Pair Action+ A finger of a priest of Sigmar (+2) Add 2 dice to your Spirit for the purposes of resisting mutation.
Side-Step Pair Action A grasshopper (+2) Teleport up to 10 yards.
Suppress Mutation Pair Action+ A healing draught (+2) A mutant loses one mutation of your choice for the duration of the spell (1 hour per success and raise)*.
Tremor Ace Action A bit of crushed stone (+1) The ground shudders violently causing all who fail a difficulty 7 Nimbleness test to fall to the ground.

Lore of Chaos

Lore of Nurgle

Lore of Slaanesh

Lore of Tzeentch