Thomas Decker

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Thomas Decker
Player:

Val  Char   Cost
13  STR3
13  DEX6
13  CON3
13  BODY3
13  INT3
10  EGO0
13  PRE3
 
5  PD3
6  ED4
3  SPD10
4  REC0
20  END0
30  STUN5
 
12m  RUN0
4m  SWIM0
4m  LEAP0

Characteristics Cost: 63


Cost   Power END
7   Efficient Damage Control: Damage Negation (-3 DCs Energy) (15 Active Points); Requires A Systems Ops Tactical Roll (Skill roll; -1/2), OIF (Focus: NX Class Ship; -1/2)  0
12   Overcharge Phase Cannons: Aid 4d6 (24 Active Points); Requires A System Ops Tactical Roll (Skill roll; Burnout; -1/2), OIF (Focus: NX Class Starship; -1/2)  2

Powers Cost: 19



Cost   Skill
3   Acrobatics 12- 
3   Climbing 12- 
3   Concealment 12- 
3   Demolitions 12- 
3   Disguise 12- 
3   Fast Draw 12- 
4   Gambling (Card Games, Dice Games) 12- 
3   Interrogation 12- 
3   KS: Starships 12- 
2   Language: Klingonaase (basic conversation; literate) 
3   Lockpicking 12- 
3   Mechanics 12- 
3   Navigation (Land, Space) 12- 
3   Paramedics 12- 
3   PS: Tactical Officer 12- 
3   Security Systems 12- 
3   Stealth 12- 
3   Streetwise 12- 
4   Survival (Temperate/Subtropical, Mountain) 12- 
3   Systems Operation: Tactical 12- 
3   Tracking 12- 
4   TF: Riding Animals, Shuttlecraft 
10   WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Lasers, Phasers 
6   Weaponsmith (Energy Weapons, Firearms, Muscle-Powered HTH, Phasers, Photon Torpedos) 12- 

Skills Cost: 84


Cost   Perk
3   Fringe Benefit: Lieutenant 

Perks Cost: 3


Cost   Talent
6   Combat Luck (3 PD/3 ED) 

Talents Cost: 6


Total Character Cost: 175


Val   Disadvantages
10   Social Complication: Heavy Drinker: Infrequently, Major 
10   Rivalry: Lissan: Professional (; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 
5   Distinctive Features: Tattoos: (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
5   Physical Complication: Colorblind: (Infrequently; Barely Impairing) 
10   Psychological Complication: Dislikes admitting weaknesses: (Common; Moderate) 
5   Psychological Complication: Protective of the ship: (Uncommon; Moderate) 

Disadvantage Points: 45

Base Points: 175
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0