Dark Magic

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Dark magic is the realm of magic practiced by chaotic sorcerers and demons. It is a complete path like any other lore, though it is neither arcane nor divine. Unless you have specific knowledge of chaos and its ways or a reasonable level of magical knowledge this page is off limits.

Petty Magic

Difficulty Time Components Description
Befuddle Queen Action A bud of a black lotus (+1) Touch causes a victim to become drowsy and giggly for a few minutes.
Blessing of the Master Queen Action Pint of childs blood (+1) Increase the die type of any one characteristic by two for a number of minutes equal to Casting.
Burn Queen Action Ash from a spent torch (+1) Create a spark which flies from your hand to where you would like.
Curse King Action+ A fingernail of the victim (+1) Intended victim is cursed.
Eyes of Clarity King Action The eye of a man hanged for three days. (+1) Your eyes glow green and grant Night Vision.
Spew Queen Action Thimble of troll vomit (+1) Compel a target to vomit*.

Lesser Magic

Difficulty Time Components Description
Bind Ace Action A bit of rope (+1) Bind an opponents hands as if by an invisible rope. Opposed Spirit vs Strength test to break.
Climb Ace Action A dab of glue (+1) Add 4 levels to your Climbing skill.
Hand of the God Pair Action+ A finger of a priest of Sigmar (+2) Add 2 dice to your Spirit for the purposes of resisting mutation.
Side-Step Pair Action A grasshopper (+2) Teleport up to 10 yards.
Suppress Mutation Pair Action+ A healing draught (+2) A mutant loses one mutation of your choice for the duration of the spell (1 hour per success and raise)*.
Tremor Ace Action A bit of crushed stone (+1) The ground shudders violently causing all who fail a difficulty 7 Nimbleness test to fall to the ground.

Lore of Chaos

Difficulty Time Components Description
Boon of Chaos Ace Action+ A chaotic symbol (+1) Increase the die type of Nimbleness, Vigor, Spirit or Mien for 1 minute.
Burning Blood Pair Action A vial of demon blood (+2) Caster spits demon blood at a single target, who is hit by 1 4d8 magic missile per success and raise on a Spirit test.
Dark Hand of Destruction Pair Action+ Hand of a hanged man (+2) Your hand glows green and becomes a deadly magical weapon. Increase your Strength die type by one and double the number of dice, additionally your hand is treated as a weapon.
Lure of Chaos Pair Action+ A defiled holy symbol (+2) Control a characters next action.
Summon Daemon Pack 2 Pair 2 Action+ The fresh hearts of six humanoids (+3) Summon one lesser daemon for each success and raise on a Spirit test.
Summon Lesser Daemon Pair 2 Action+ The fresh heart of a humanoid (+2) Summon a single lesser daemon.
Touch of Chaos Pair Action Horn of a beastman (+2) Force a single target to mutate*.
Veil of Corruption 2 Pair Action+ Blade of a chaos champion (+3) Everyone within the large template must make a hard Vigor test or lose one wound to the guts. Retest each round. Those who suffer multiple wounds also mutate.
Vision of Torment Ace Action A small mask (+1) Stun a single target with a hellish vision, target also must pass an onerous Spirit test or receive an insanity hindrance.
Word of Pain 2 Pair Action Blood of a demon (+3) All of those within the large template except yourself take 5d8 to the head ignoring armor.

Lore of Nurgle

Lore of Slaanesh

Lore of Tzeentch