GM's notes -- players don't read!

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Serialization Techniques

Plot Overview

Plot passed

In the Army

Introduction

The players started out in the army of Ranger-General Gottlieb Sturm. They spent several months marching around the countryside, in action against the secessionist forces of the Bandit King of L'Anguille. The army proved elusive and not especially strong. The bulk of Sturm's activity was in securing the hearts and minds of the citizens of Brettonia. The players' unit, led by Jens Svenkmeyer, encountered a beastly lieutentant of the Bandit King's - one Jerome the Flayer. In a horrifying encounter, they defeated him.

Grunhoff

The players unit was scouting the outskirts of the Great Forest, accompanied by Hangor, assistant to the Red Hand Dieter Schatten. They came across an old villiage, Grunhoff, which appeared to be isolated from the Empire.

On the run

Marienburg, old friends found

Kislev, of frozen bondage

L'Anguille, suspect motivations

A deception, the return to Marienburg and the Journey South

Of Brettonia Resurgent

Plot for the next adventure - Maragliano, of tower and gutter

Tilea is a place where money speaks the loudest, and the players have no particular direction. Money will talk. The players have an opportunity here to gain a good deal of wealth.

Arrival and Introductions

The players have arrived in L'Anguille; Ambrose has disappeared after dropping something of a bombshell. What will they do? The answer is simple; they will listen to Arturo Giovanni, as he promises to make them very rich indeed. His adviser has apparently put in a good word for them as stalwart combatants and they are sorely needed. Mr Giovanni has a problem. A scout patrol of his has gone missing, and their report is vitally important. Arturo will be surprisingly candid: he believes his brothers mean him harm. They are out of town at the moment, visiting old family in Remas, and so Arturo has taken this opportunity to spy on their operations on a family farm out near the swamp. He wishes the players to investigate the farm, and discover his missing patrol. He will pay, as he mentioned, handsomely for this, which will also serve as a 'tryout' of sorts to serve in officer positions in his army. The money he offers should be significant, about 100 gold.

Investigation UNFINISHED

The players should want to know more about Arturo Giovanni and his family's history. They can find this out in the town's library; a monograph of several volumes is featured prominently. The librarian will look somewhat put-upon to trouble with this obviously trivial matter, but he who pays gets featured billing! The family of Giovanni has a storied history; they have been stalwart pillars of Maragliano shipping for centuries, rising to prominence during Sigmar's conquest of the area. The monograph doesn't mention this, but it's apparent that the Giovannis were enablers of a sort during the war, and used the influence gained to subtly bolster their family's revenues. They have holdings all across Old Miragliano Principality. The farm in question isn't mentioned.

Further research in the library indicates that the farm is an old holding in an area known to be poor for any sort of crops. Apparently the farm produces some kind of wine, though the resident wine snobs will have never heard of it.

The Farm UNFINISHED

Chase the Skaven! UNFINISHED

The Evidence Returned UNFINISHED

Rewarded