Difference between revisions of "Talk:List of Mission Types your character/crew may be interested in"

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--[[User:Edmiao|Edmiao]] 18:30, 16 March 2007 (MST) The mission is very important.  That is the primary "hook" that will bind us together and dictate what kind of game will be played and what kind of characters we will make.  Unless there is a clear consensus, perhaps another round of voting?  Of course, we should do the one shot first and decide on gemini vs nephron
 
--[[User:Edmiao|Edmiao]] 18:30, 16 March 2007 (MST) The mission is very important.  That is the primary "hook" that will bind us together and dictate what kind of game will be played and what kind of characters we will make.  Unless there is a clear consensus, perhaps another round of voting?  Of course, we should do the one shot first and decide on gemini vs nephron
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--[[User:Matts|Matts]] 18:44, 16 March 2007 (MST)I was under the impression that many opportunities of the listed types would come down the pipe during the course of play, and that somehow we'd decide which to do.

Revision as of 20:44, 16 March 2007

--Dieter the Bold 20:28, 11 March 2007 (MDT) How often are Search & Rescue missions needed? Would a freelance S&R vessel, that also does some repair on frontier worlds and maybe basic odd jobs be a viable option?

--BenofZongo 22:55, 11 March 2007 (MDT)Definitely

--Edmiao 10:38, 12 March 2007 (MDT) we've played space pirates before, thus I am disinclined to do smuggling/mercenary/piracy type work. I think the following have definite possibilities of being unique and intersting: Search and Rescue/Medical Response; Archaeology; Mining; Repair; Surveying/Exploration.

--BenofZongo 11:48, 12 March 2007 (MDT)I've used the shipbuilding rules to create a test vessel, and I think that you can have a ship do quite a few different things depending on how you spread out your points, so many combinations should be possible.

--Dieter the Bold 15:10, 12 March 2007 (MDT) I'm also interested in a non-piratical mission path. I'm definitely interested in the list you've made, Ed. I'd like to be a ship of general fix-it's, whether it be ships, people or planetary equipment. With the occasional side job when we feel like it or an incredible opportunity seems to present itself.

--Gdaze-- Missions I'd like to see us doing - Archeological (Plundering focus),Surveying (after we dig out all the loots, we sell the area information to a mining company. I don't think we should do the heavy mining ourselves.), Salvage, Data Mining, OR Mercenary Work. Well anyway, those are what I'm interested in.

--Matts 16:52, 16 March 2007 (MST)How does a particular mission get decided on?

--Jason 16:53, 16 March 2007 (MST)Round robin tournament of 3 person sack races until a clear winner is decided.

--Matts 17:21, 16 March 2007 (MST)I say someone nominates a mission; then we play Everybody Beat Up the Jason Bessonette with the nominator as Jason Bessonette. If, at conclusion of the game, no further nominees step forward, then the motion is carried. If multiple missions are nominated, we play multiple rounds; winning is decided by whoever suffered the least serious injury, or in the case of ties, the least number of least serious injuries.

--Edmiao 18:30, 16 March 2007 (MST) The mission is very important. That is the primary "hook" that will bind us together and dictate what kind of game will be played and what kind of characters we will make. Unless there is a clear consensus, perhaps another round of voting? Of course, we should do the one shot first and decide on gemini vs nephron

--Matts 18:44, 16 March 2007 (MST)I was under the impression that many opportunities of the listed types would come down the pipe during the course of play, and that somehow we'd decide which to do.