Difference between revisions of "Werewolf"

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== [[Werewolf Characters]] ==
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== Werewolf Quick Facts ==
  
--[[User:Matts|Matts]] 21:59, 2 January 2008 (MST)I'll probably play a Bone Gnawer Ahroun with a propensity for vigilante street justice.
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Location:  Washington - Starting Location for Characters
  
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'''Recent Local News''': [[Local News]]
  
--[[User:Dieterthebold|Dieter the Bold]] 15:19, 31 December 2007 (MST) No, definitely not vampires. I'm fine with some kind of support character. Depending on the characters made I'd probably be a fixer of some kind, either Faceman, B.A. or Murdoch. I'm totally fine with being a combat wuss and getting pushed around some, even if I am a combat-oriented character.
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'''Recent World News''': [[World News]]
  
''Personalities:''
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'''Word from the street''': [[Street Sheet]] <- Currently only characters with streetwise of 3 or higher may read OR with contacts of 3 points or more.
  
>>Freedom Rogue:<< Likeable Jack-Sparrow kind of personality who just wants to get along with everyone. Doesn't consider anyone his enemy. Just groups that misunderstand his intentions. High Occult skill (but with no powers), he's quite familiar with the mystical world and very broad-minded.
 
  
>>Freedom Fighter:<< You can never take, MY FREEDOM!!!!!!!! New to the mystical world and therefore somewhat narrow-minded, he considers it to be "Man's Age", and all the freaks should go back to the old times they came from. That being said, there is quite a bit of cognitive dissonance between freedom for all and "relics of ancient times should stay in ancient times", so while he does have his prejudices, the Fighter is pragmatic and works to stay allied with those mystical forces he knows to be the best bet for a human future.
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[[Werewolf NPCs - The Public]]
  
>>The Crazy:<< He's got more Occult power than is good for him. No, seriously. He dabbled too much without enough precautions and now he can't forget what he's seen and still sees. Needs help to protect himself from the forces he's perturbed.
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[[Murkwood Caern]]
  
>>The Man:<< Works for a large corporation that's surprisingly saavy to all the nasty mojo swirling around the world. And thinks it can manipulate such events to its benefit. He's identified the Pack as a possible tool to further the interests of his employer and constantly schemes on how best to spin things to their most ideal. Not out to enslave or dominate the pack, he just doesn't see why the Pack's interests can't coincide with the corp's on a frequent basis.
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[[Noble Hills Caern]]
  
--[[User:Gdaze|Gdaze]]-- Alright Dieter, plan on any of those 3 except "The Man".  I see too many potential problems with this one.
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[[Cresting Serpent Caern]]
  
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[[Shadow Pine Caern]]
  
--[[User:Edmiao|Edmiao]] 00:12, 3 January 2008 (MST)I read the wikipedia and have no real opinion on what to play.  Gabe, if you have something that you would like me to play, i'll do that.
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[[Septs]]
  
--[[User:Gdaze|Gdaze]]-- Sounds good Matt.  If Matt is going to be an Arhoun others should try to pick a differect aspect to play as.  I think a Ragabash will greately help the group.  And Ed... hmmm.  While I can suggest what "class" to play as, I really think the tribe selection should be up to you.  I would advise against Shadow Lords... in fact I may just not allow them altogether... but eh, if someone really wanted to.  I guess we can go over it a bit this Friday.
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(I'll put more up here later so no touchie this section right now!)
  
--[[User:Dieterthebold|Dieter the Bold]] 12:58, 3 January 2008 (MST) I'm thinking either the Freedom Fighter or Jack Sparrow. I can't decide if I want to be laid back and unflappable or barely constrained racism.
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== Werewolf Game World ==
  
--[[User:Gdaze|Gdaze]]-- Either sounds good. But as a human who isn't a werewolf you won't be as decetable as other werewolf might.  The one problem I see is that if your barely constrained racism mouths off to a werewolf not in the pack, you'll be rolling up a new character in all likelyhood.  Occult knowledge of any kinda will be very useful.  I guess I'm saying the Jack Sparrow like guy will work well but if you want to do the other one that is fine too.  I'd just perfer we don't have a repeat of cyberpunk or examplers, IE your guy has no interest in anything first adventure onward.  
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See the [http://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse Werewolf] article on Wikipedia
  
Also just had a funny thought, seeing a human who never is really insulted with a pack of creatures who can take the slightest offense way too personal could be great fun.
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--[[User:Gdaze|Gdaze]] 19:28, 29 April 2008 (MST) So guess what, I've been doing intitive wrong.  And yeah, besides spelling.  Turns out it is wits + alertness rating PLUS 1D10.  This means some characters should be going first a lot more often.
  
Also Dieter for your guy I'm gonna make up a list of a few "specials".  Not powers per-say, but just something that sets you apart.  If that is okay with you of course.
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ED: does that mean you roll your wits + alertness, count the successes and add whatever number you roll on 1d10?
  
--[[User:Gdaze|Gdaze]]--  Alright, so I don't like to say what people should and should not play.  But I think you'll find it useful if at least one perosn is the Wizard like class and another the Rogue like class, however, Dieter may fill that roll inAlso Ed if you really can't come up with a Tribe I'll suggest either Glass Walkers - if you don't mind being techy, or if you want to be more sneaky and spirit-like I suggest either a Uktena or Silent Strider, both as lupin bor
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--[[User:Gdaze|Gdaze]] No, it actually means you take your dots in those stats and add them to a 1D10So for example Frank has a base of like... around 10?
  
--[[User:Matts|Matts]] 18:17, 3 January 2008 (MST)What exactly does being a Metis entail? I know there's like a guaranteed deformity and social stigma, but what else? I have this thought that my character could have grown up in some Bone Gnawer abandoned subway station caern and been a local bogeyman.
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==[[Werewolf Characters]]==  
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PLEASE NOTE!  Do not plan on making your characters with just the old book, I'm unsure as of right now just what the differeances are but they are there none the less. Please just use it to get a general idea.
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[[Werewolf Characters]]<br>
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[[Werewolf Character Guidelines]]<br>
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Discussion moved to [[Talk:Werewolf Characters]]<br>
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==Other==
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[[Concerns and Questions]]<br>
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[[Werewolf QnA]] <- Ed's questions on Caerns and place for other Qs.<br>
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[[Werewolf Recap]]<br>

Latest revision as of 10:46, 30 April 2008

Werewolf Quick Facts

Location: Washington - Starting Location for Characters

Recent Local News: Local News

Recent World News: World News

Word from the street: Street Sheet <- Currently only characters with streetwise of 3 or higher may read OR with contacts of 3 points or more.


Werewolf NPCs - The Public

Murkwood Caern

Noble Hills Caern

Cresting Serpent Caern

Shadow Pine Caern

Septs

(I'll put more up here later so no touchie this section right now!)

Werewolf Game World

See the Werewolf article on Wikipedia

--Gdaze 19:28, 29 April 2008 (MST) So guess what, I've been doing intitive wrong. And yeah, besides spelling. Turns out it is wits + alertness rating PLUS 1D10. This means some characters should be going first a lot more often.

ED: does that mean you roll your wits + alertness, count the successes and add whatever number you roll on 1d10?

--Gdaze No, it actually means you take your dots in those stats and add them to a 1D10. So for example Frank has a base of like... around 10?

Werewolf Characters

PLEASE NOTE! Do not plan on making your characters with just the old book, I'm unsure as of right now just what the differeances are but they are there none the less. Please just use it to get a general idea.

Werewolf Characters
Werewolf Character Guidelines
Discussion moved to Talk:Werewolf Characters

Other

Concerns and Questions
Werewolf QnA <- Ed's questions on Caerns and place for other Qs.
Werewolf Recap