Difference between revisions of "Petty Magic"

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! !!Difficulty       !!Time !!Components !!Description
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|Glowing Light||Jack ||Action ||A Drop of lamp oil (+1)||Cause any item in your grasp to glow for 1 hr or until you let it go.
 
|Glowing Light||Jack ||Action ||A Drop of lamp oil (+1)||Cause any item in your grasp to glow for 1 hr or until you let it go.
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<nowiki>*</nowiki>Target is allowed an opposed Spirit test to resist.<br>
 
<nowiki>*</nowiki>Target is allowed an opposed Spirit test to resist.<br>
 
+No movement is allowed while performing this action.<br>
 
+No movement is allowed while performing this action.<br>
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All Petty Magic spells have a power level of 1/2.

Latest revision as of 14:47, 15 June 2009

What follows is the list of petty magic spells for The Tiger Eye Cameo of Ibn-al Azrad and The Warhammer World using the Deadlands hybrid system I am currently developing.

Difficulty Time Components Description
Glowing Light Jack Action A Drop of lamp oil (+1) Cause any item in your grasp to glow for 1 hr or until you let it go.
Sounds Queen Action A tiny bell (+1) Create a phantom, non-speech noise.
Drop Queen Action A pat of butter (+1) Compel a target to drop an item they are carrying*.
Marsh Lights King Action+ A firefly (+1) Create the appearance of distant torches or lanterns.
Magic Dart King Action A small dart (+1) Ranged attack (16") damage 3d8.
Sleep King Action A piece of down (+1) Compel a target to fall asleep at your touch*.

*Target is allowed an opposed Spirit test to resist.
+No movement is allowed while performing this action.

All Petty Magic spells have a power level of 1/2.