Difference between revisions of "User:Jason"
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Revision as of 15:02, 26 February 2007
Contents
Game Ideas
Characters
My current characters are:
My previous characters are:
Moment of Clarity
MoC This is my system idea.
I have an even newer system idea that I got while watching Blood Diamond (sweet movie, btw). I was thinking of making it more based on cards, each player gets a finite number of them and is able to do other stuff based on the power level of the game, but to be really good at something you have to play a card. It would be extremely abstract and more 'MattSmithian' in that less stuff would be defined. As of now its just a twinkle in me eye, once I get a better idea of how to do it, Ill post something here so you jokers can lambaste it.
My GMing Manifesto
Here are my musings on what is the best way to run and/or participate in a game: GM Manifesto
New Years Resolution
Cut whining in half! (infinity/2=infinity)
Experimental Gaming Ideas
Here I will list the crazy ideas I dream up from time to time.
4x4
Main and supporting
Ka is a Wheel
Favorites
What follows are my all time favorites, whether or not they have occurred with this group. Its just a record, but feel free to read and comment on them if you wish.
Klaus
Walter of Marin
Olaf the Strong
Brikel Myrikand
The Tiger Eye Cameo of Ibn-al Azrad
Vengeance League
AAA Badass
Forged in Steel
Vlad D'Tempeste
Spider O'Malley
--BenofZongo 00:29, 19 October 2006 (MDT)How can Olaf mcsuckerson and brikel "son of olaf mcsuckerson" make the top eight at eight?! Your descriptions of them sound like they, well, you know, sucked. Just a nostalgia thing or were there deep, complex plot lines swirling beneath the surface?
--Jason 15:25, 19 October 2006 (MDT)Nostalgia. Brikel was great, I had as much fun with him in 2 or 3 sessions and I normally get from a whole campaign. He was constantly preaching to the other players and had a giant set of religious strictures that made him a pain in the neck to the others. Olaf is totally just a nostalgic look at being in 5th grade again.